For your team project, you will need to either extend or redesign features of widely-used mobile apps. This forces you to work within real-world constraints, which will make your design portfolio stand out from your peers who are creating apps from scratch. (Oftentimes those “from-scratch” apps aren't very compelling since they just replicate many well-known features like login screens or posting comments.) When you're applying for jobs, it will look more impressive if you can argue for how your design fits into the real-world constraints of well-known apps.
Choose one of the following prompts for your project:
Using a well-known banking app ...
Using a well-known transportation or ridesharing app ...
App-based gig employment:
Social media (but not for students!):
One final constraint is that your project should be something that you would feel comfortable showing off to your extended family at a holiday reunion; this means keeping your content “PG-rated” in movie rating terms. If you have any questions about your ideas, talk to the staff in person or on Piazza.
After choosing the desired prompt, teams will need to: 1) identify the existing target app to either extend or redesign a major feature of, and 2) conduct user research to identify a specific user type that fits the prompt. It's critical to pick a prompt that is personally motivating to you, since that will maximize your chances of coming up with a great project idea. It's OK to try out a few prompts and ask TAs for feedback (both in-person and on Piazza) since the first team assignment isn't due until the end of Week 3.
See Week 1's lecture slides/video for details about design prompts.